Comments

Log in with itch.io to leave a comment.

Viewing most recent comments 1 to 17 of 93 · Next page · Last page

Has a really good aesthetic but plays really janky. The movement is super clunky, with how the dodge roll doesn't work half the time making you get hit during the roll itself. The boss attack patterns were really fun but the rolling just ruins everything for me.

(2 edits)

the movement was a little unresponsive. attacks could sometimes hit before the animation finishes. really just confused me, although overall fun, I'm pretty new to souls-likes so it took an hour to beat... I've only played two souls likes. one was a small game like this, a easy souls-like called white lavender (would recommend) and I'm playing a decently popular souls-like I forgot the name of

please finish the game i am begging you!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

Yes please, if you are worried about time and resources, even a roguelike boss only, with gear and equipment upgrades from different bosses would be so much fun! :D

Pretty good. I loved the cute artstyle and music but there were a few balancing issues. 

In relation to the movements, the knockback often feels off due to player model being launched opposite where its facing instead of in the same direction in which force was applied. This lead to moments where, when dodging away from an attack, the player would be knockbacked into the boss. This happened often during a specific sweep attack of the skelly.

Another balancing issue was the game not accounting to straffing. This a issue solely on the first boss. If you just start circling around it, most of the attack's thrown will just miss without the need for dodging.

Most detrimental was the second boss' double sweep attack. If you're not already out of range, the second attack, as least as far as i've seen, will always connect, regardless of dodge direction, because its simply too fast the character stopsthe animation to do another one.

This was so much fun! Second guy is harder than Morgott oh my god haha

(+1)(-1)

Its decent, but my main complaints are everything is just too slow and not super fluid, and space is roll not shift, the should just both be shift or no sprinting, also lack of jumping is weird.

This was pretty good, the 2nd boss was very janky though and it was hard to punish. I was rarely rewarded for being patient and the dodge rolls have to be timed 2 seconds before impact. awesome game :)

Too hard maybe make a difficulty setting

(+1)

Skill issue 

(+1)

This is peak and I enjoy playing it very much

(+1)

Absolutely love the art-style of this game and got it to try and convince my brother (who refuses to play Dark Souls out of fear of RAGE) to play soulslikes and after about an hour of attempts he beat the first boss! This game is actually great for an introduction to soulslikes. Gives you a challenging- but not too challenging- fight to start, gets you to understand how to memorize attacks, dodge correctly and strategize, AND when you beat that, you get a way harder boss for a bigger challenge. Great way to introduce someone to these types of games!

(+1)

Excellent Souls! Congratulations on the game, it feels like a Souls game. I'm also currently developing a Souls-like game, and I'll give you my opinion: first, there are no Iframes, and if there are, they're very few. Some hits feel unfair (even for a Souls game). Second, it takes a long time for the character to attack after the roll. This was the case in older Souls games, but today they're more dynamic. I know how hard it is to make a Souls-like fight feel good, so congratulations!

Mobile version???

(+1)

i just like everything that looks or feels like Souls game.. this one totally does just that! great work my friend.

(+1)

This is a very cute game, and I love the fact that it was done in a month! However, I must say that I am left frustrated with a couple things. The seeming lack of I frames makes dodging difficult, and the player doesn't step forward enough when chaining light attacks. This leads to the player getting hit in unsatisfying ways and oftentimes missing when I feel like they shouldn't. 

Another thing that's really frustrating is that light attacks don't chain into heavies. This makes combat clunkier than it probably should be, and I feel like the heavy attack should be a thrust for added range.

I realize that's a lot of criticism but that's only because the game is soooo close to being a great experience. But mad respect for creating a game of such quality in such a short amount of time. Even if it's frustrating, I still love it. 7/10

♥️A GOOD GAME😍

I think that there should be I frames for rolling because even while rolling, i can still get hit even if im out of the way, but apart from that its very enjoyable

most attacks are unavoidable bcs rolls are too slow 

Viewing most recent comments 1 to 17 of 93 · Next page · Last page