Absolutely love the art-style of this game and got it to try and convince my brother (who refuses to play Dark Souls out of fear of RAGE) to play soulslikes and after about an hour of attempts he beat the first boss! This game is actually great for an introduction to soulslikes. Gives you a challenging- but not too challenging- fight to start, gets you to understand how to memorize attacks, dodge correctly and strategize, AND when you beat that, you get a way harder boss for a bigger challenge. Great way to introduce someone to these types of games!
Excellent Souls! Congratulations on the game, it feels like a Souls game. I'm also currently developing a Souls-like game, and I'll give you my opinion: first, there are no Iframes, and if there are, they're very few. Some hits feel unfair (even for a Souls game). Second, it takes a long time for the character to attack after the roll. This was the case in older Souls games, but today they're more dynamic. I know how hard it is to make a Souls-like fight feel good, so congratulations!
This is a very cute game, and I love the fact that it was done in a month! However, I must say that I am left frustrated with a couple things. The seeming lack of I frames makes dodging difficult, and the player doesn't step forward enough when chaining light attacks. This leads to the player getting hit in unsatisfying ways and oftentimes missing when I feel like they shouldn't.
Another thing that's really frustrating is that light attacks don't chain into heavies. This makes combat clunkier than it probably should be, and I feel like the heavy attack should be a thrust for added range.
I realize that's a lot of criticism but that's only because the game is soooo close to being a great experience. But mad respect for creating a game of such quality in such a short amount of time. Even if it's frustrating, I still love it. 7/10
I think that there should be I frames for rolling because even while rolling, i can still get hit even if im out of the way, but apart from that its very enjoyable
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This is peak and I enjoy playing it very much
Absolutely love the art-style of this game and got it to try and convince my brother (who refuses to play Dark Souls out of fear of RAGE) to play soulslikes and after about an hour of attempts he beat the first boss! This game is actually great for an introduction to soulslikes. Gives you a challenging- but not too challenging- fight to start, gets you to understand how to memorize attacks, dodge correctly and strategize, AND when you beat that, you get a way harder boss for a bigger challenge. Great way to introduce someone to these types of games!
Excellent Souls! Congratulations on the game, it feels like a Souls game. I'm also currently developing a Souls-like game, and I'll give you my opinion: first, there are no Iframes, and if there are, they're very few. Some hits feel unfair (even for a Souls game). Second, it takes a long time for the character to attack after the roll. This was the case in older Souls games, but today they're more dynamic. I know how hard it is to make a Souls-like fight feel good, so congratulations!
Mobile version???
i just like everything that looks or feels like Souls game.. this one totally does just that! great work my friend.
This is a very cute game, and I love the fact that it was done in a month! However, I must say that I am left frustrated with a couple things. The seeming lack of I frames makes dodging difficult, and the player doesn't step forward enough when chaining light attacks. This leads to the player getting hit in unsatisfying ways and oftentimes missing when I feel like they shouldn't.
Another thing that's really frustrating is that light attacks don't chain into heavies. This makes combat clunkier than it probably should be, and I feel like the heavy attack should be a thrust for added range.
I realize that's a lot of criticism but that's only because the game is soooo close to being a great experience. But mad respect for creating a game of such quality in such a short amount of time. Even if it's frustrating, I still love it. 7/10
♥️A GOOD GAME😍
I think that there should be I frames for rolling because even while rolling, i can still get hit even if im out of the way, but apart from that its very enjoyable
most attacks are unavoidable bcs rolls are too slow