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Its decent, but my main complaints are everything is just too slow and not super fluid, and space is roll not shift, the should just both be shift or no sprinting, also lack of jumping is weird.

This was pretty good, the 2nd boss was very janky though and it was hard to punish. I was rarely rewarded for being patient and the dodge rolls have to be timed 2 seconds before impact. awesome game :)

Too hard maybe make a difficulty setting

Skill issue 

This is peak and I enjoy playing it very much

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Absolutely love the art-style of this game and got it to try and convince my brother (who refuses to play Dark Souls out of fear of RAGE) to play soulslikes and after about an hour of attempts he beat the first boss! This game is actually great for an introduction to soulslikes. Gives you a challenging- but not too challenging- fight to start, gets you to understand how to memorize attacks, dodge correctly and strategize, AND when you beat that, you get a way harder boss for a bigger challenge. Great way to introduce someone to these types of games!

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Excellent Souls! Congratulations on the game, it feels like a Souls game. I'm also currently developing a Souls-like game, and I'll give you my opinion: first, there are no Iframes, and if there are, they're very few. Some hits feel unfair (even for a Souls game). Second, it takes a long time for the character to attack after the roll. This was the case in older Souls games, but today they're more dynamic. I know how hard it is to make a Souls-like fight feel good, so congratulations!

Mobile version???

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i just like everything that looks or feels like Souls game.. this one totally does just that! great work my friend.

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