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Awesome update! Thanks a lot for the reticle. The ability to scale it was a fantastic idea. I can centre my screen and still be immersed in the spooky atmosphere. I really appreciate you going out of your way to do that, I know programming is a time-consuming nightmare :)

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The new guns are enjoyable to look at and play with, and your animations give them a nice feel and heft. The Weber is awesome, though I feel the screenshake on it is a nauseating. That might just be a me-problem though.

I feel like the Kar98 doesn’t suit your game very well. The Kar98 works in CoD zombies because the starting zombies are a lot slower and come at different time intervals throughout the wave, so it fills a niche by allowing you to snipe some zombies at the start of the round and thin out the horde. Your starting zombies are a lot faster and come all at once, making the Kar98 feel way too slow and obsolete, even compared to the starting pistol. Your zombies behaviour doesn’t create a situation for your Kar98 to be useful. A possible solution to this would be to let your Kar98 fill a different niche. With a buff to the Kar98’s cycle and reload times, and even maybe it’s damage, it could become a poor-man’s trench gun; filling a similar role but with pierce instead of spread. 

You could leave it as it is considering it’s meant to be a cheap starting weapon, but as it stands I think it’s worse than the starting pistol, purely because of the way your zombies work.

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Your new upgrade system is simplistic, but I definitely agree that it’s more fun. It feels a lot more rogue-like and leaves room for you to fill in the gaps with a perk system.

It would be cool if each weapon got a special ability when fully upgraded, kind of like how the World at War/Black Ops guns would sometimes get attachments or special ammo types when upgraded. 
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A nuclear power plant map is an awesome idea. Have you considered maybe adding a dynamic map event that triggers every few waves, like an artillery bombardment or an air raid that can kill zombies but forces the player to seek shelter, or maybe some event that changes the layout of the map temporarily? Something like that could really contribute to the fun of your game lasting into higher rounds, but it would be a slog to code.


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I really like your time stop power up. It’s made me feel like your game might benefit from some sort of slow-motion mechanic, kind of like FEAR. Your character controller feels very reminiscent of movement-shooter games, and I think it’d be cool to narrowly dodge through hordes of zombies while appreciating your gore system in slo-mo. 

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Right after WW2, the Nazis tried to form a resistance group named “Werwolf” to scare and harass the Allies. I think that could play into a cool title for your game, “Operation Werwolf” or “Night of the Werwolf” or “Revenge of the Werwolf ” or “Army of Wolves”or something cheesy like that.  The lore could include something about them releasing some sort of biological or occult weapon as a last-ditch attempt to turn the tide on the Allies, or maybe even zombifying their own men to try and create some sort of super-soldier.  And it might differentiate your zombies to make them undead resistance fighters instead of the usual SS/Army zombies from other games.

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Overall your efforts and dedication is fantastic. Your game is really fun, very atmospheric, and I can’t wait to see where you take it.

Thanks for the feedback and the ideas!

The gun balancing is definitely not finished. For the Kar 98k I could just drop it's price and buff it's damage a bit so it could be more useful.

I have indeed consider some dynamic map events when I was talking about a church level, for example: every few rounds fog becomes thicker and you have to go inside the church and barricade it and try to holdout in this relatively small building. But at this point I am pretty sure I will be going with the Nuclear Plant idea so I'll have to think of some other interesting dynamic-ish event to add.

Some sort of slow-mo powerup is also a possible addition.

"Werwolf" idea sounds interesting but people might get confused as to where are the werewolves :D. With that in mind I could just create some fictional name for this group and make the story based on that.

Anyway, I really appreciate that you took your time to give detail feedback and some interesting ideas.

Updata 1.11 Review 

Overall I am sad to see the upgrade station go, though you could bring it back in the form of perk machines. I like that you have fixed many of the small annoyances and the new content is definably welcome. 

Bugs 

- after buying the wall buy rifle both the model of the rifle and the pistol were on screen at the same time. I could also shoot them both at the same time. 

- Melee after insta kill was two hits

Suggestions 

- maybe make grenades and or health packs a wall buy or more reliable to get

- in the new map maybe make a little bit of a puzzle to get to the "Pack A Punch".

- you could add lore or something through the radios around the map or even use it in the puzzle. 


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Thanks for taking your time and giving some nice feedback.

Having two weapons active is a sorta know bug, if you want to break the weapon system it's not that hard actually, so I'll work on that.

The skull powerup is NOT INSTA KILL, it's quad damage, but since a lot of people think it's insta kill I'll probably just make it insta kill.

Getting the Upgrade station to work will definitely be more difficult in the next map, for sure.

The reason for even modeling the radios was exactly like you said - lore. But I decided to not rush adding lore in this update, It's kind of hard to think of anything interesting that can be conveyed via a radio.

Yo thx for the shout-out in your new video, watching your videos make me want to make games and you make it look so easy but after messing around for a bit I've gained so much more respect not to say that I didn't already have lots for you.  

Yeah, making games is hard, but mostly time consuming.

When are you going to add new weapons and will you add a wonder weapon?

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New update this week. There will indeed be new weapons.

This is very entertaining. The gameplay feels super smooth, and your reload animations are awesome. The map is small and gets tiring (as a proof of concept map is bound to be), but the work you've put into the lighting and environment is fantastic. The atmosphere is creepy, and makes me feel small and uncertain. If you make the game a bit harder and add in some zombie and ambience sounds, this could easily become really scary and tense.

I love your shooting, especially considering how early this is. I did really want to hip-fire the submachine guns into groups of zombies and spray them down, but the hip-fire aiming is a bit hit-or-miss. Because of how dark it is, it's hard to see the blood splatter and get a feel of where my bullets are going unless I ADS.  I feel like having  a basic reticle to show me where the centre of the screen is would help with the hip-fire feel, even if it doesn't adjust for bullet spread. A little dot to help me understand roughly where I'm aiming would be fantastic in a dark map like this.

Overall this is cool as hell and I can't wait to see where you can take it :)

Thanks, I really appreciate the feedback! I have already added more sounds to the game, but I'm still adding a few guns and after that I'll release a new update. 

I'll probably add a reticle to the center on the screen and allow to turn it off in the options menu.

I enjoyed this more than I was expecting, not to say that I didn't expect this to be good. while watching the video I wouldn't have expected the TF2 upgrade station to work as well as it did, I also like how the jumping works, bouncing around the map sure is fun.  Things that I think could be changed/implemented. 

- Round end/start sounds 

- Not pointing the gun while sprinting

- power ups less often, I think you get them to often.

-maybe make the gun change look when all upgrades have been gotten, for example turn the metal gold or something.

Over all I very much enjoyed playing this and look forward to any updates this may get. also the map was better than I was expecting.

Glad you enjoyed the game. Thanks for the feedback!

make it for macbook as well me and other people who have macbooks want to play the game sa well

I'll try to do that for the next update.

when is the next update though?

Maybe this month, but I am not sure.

add more maps

add power ups like juggeraut

and multiplayer

can you add a make editor so player can make custom maps

Map editor would be cool, but I don't have the skill to code such a feature. Another problem is that maps in this game consist mostly of custom models and not just cubes with textures.

try to add upgraded weapons and grenades

ok sorry.

i rate 10/10

good game add more effects and add fps boots and show fps

put the workbench to upgrade weapons

I got the suggestion gameplay feels pretty good and smooth. Though I think it's a bit too forgiving. For example,  you can slip through hordes of zombies with ease. If the zombies blocked the player a bit more from being able to slip through it might make it feel a bit less forgiving.

Thanks for the suggestion. The game should be harder in the next update. 

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Where does it say extract?

I'm assuming you're talking about the installation:
When you right click the .rar file you see extract here or something similar

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Yeah I figured it out. Needed 7 sip. Neat game though!

I have a suggestion, when you open the upgrade center, it would be super helpful if you paused the game. That way people have a sense of progression without instantly dying. eventually, by around wave 24, your upgrades become obsolete. I think that you should change the way that you do upgrades, so that the gun can be infinitely upgradeable. I am a gamedev myself and could suggest a few ways to implement this.


hope you like the feedback, you are more talented than most and are way too underrated - keep up the good work! I hope you grow your channel larger!

Thanks man, I really appreaciate the feedback. Infinite upgrades have been on my mind for a bit so I might implement it somehow.

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also, i have a question, what is this: 

is it an easter egg?

Bruh, that's not supposed to be in the game. When I was testing the map description I quickly wrote something random and it snuck it's way in to the game. lol :D

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haha, happens sometimes, if you ever release it on a platform and anybody discovers it, you could turn it into an achievement xD

nice shooter

some suggestions 

when we swap weapons  the other weapon should drop and we should be able to swap again

more weapons

and the "more damage" power up should be replaced with insta kill

and for the workstation we can put weapon in it and it will take sometime (like 1 min) then it will change the gun skin and add like an optic (red dot sight or any optic), laser light and increase magazine size like for mp40 32 to 42 all gun will have the same skin (after upgrade) the skin will be glowing

and the game is fun keep it up :)

and for name maybe Rampage:Zombies?

The workstation idea you described is literally pack a punch from CoD Zombies. I want something different, I don't want to just continue copying CoD.

I'm still unsure about the name. I don't think: ”Rampage: Zombies” is a good name either tho because it doesn't look even closely the same as Rampage.

Thanks for the feedback tho, I really appreaciate it.

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yes lol its pack a punch from cod zombies. then I think the workstation could be used for upgrading weapon like we can buy optic  and other attachments with it but not with the normal money/point or whatever they are we will get a different coin or something after completing a wave and we could use that point/coin to upgrade weapons with the workstation and I dont think theres any other use for it?

Thats really similar to the salvage from cold war zombies :D. But yeah something like that could work.

oh havent played or seen cold war's zombies didint knew about salvage

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