A downloadable game for Windows and macOS

This game is a heavily inspired by Call of Duty Zombies. I've started making this game because of a comment I got on my YouTube video!

This is first person survival-action shooter. The gameplay is very similar to Cod Zombies. Gain points from killing zombies: purchase weapons, take a spin from the mystery box, buy some perks (2nd and 3rd map) and survive as long as possible.

In the map Wolf's Den, there is a full easter egg - quest type of thing.

The game is finished. At least for now.

I am not sure if the macOS version of the game actually work.
The Linux version of the game seemed to not work, so you'll have to make do with a Windows version and some Linux magic. Sorry for the inconvenience.

If you notice any bugs, please tell me about them. Thanks.

IF YOUR GPU IS VERY OLD THE GAME MIGHT STRAIGHT UP CRASH! (No Compute shader support seems to be the issue)

Features:

  • 3 Maps/levels;
    •  1 with a full easter egg and a different enemy;
  • 14 Unique weapons (2 Wonder Weapons);
  • 6 Perks;
  • Upgrade your weapons via  Wunder Wash;
  • Rage mode;
  • Endless Zombies;
  • Difficulty Progression;

1.3 Update:

  • New map - Withered;
  • New Wonder weapon - Micro Gun (Maxwell) - 12 gauge double Minigun;
  • New weapon - Bazooka (includes rocket jumping);
  • Skill and level system (a little bit of permanent progression);
  • Overcharger machine - late game temporary upgrades;
  • Zombie count rebalancing (higher rounds have less zombies per round).

1.31 Patch:

  • New gun - Auto 5 (shotgun);
  • Weapon buffs (for shotguns and rifles);
  • Minor bug fixes (point blank ray gun fix).
StatusReleased
PlatformsWindows, macOS
Rating
Rated 4.7 out of 5 stars
(23 total ratings)
AuthorEmiss23
GenreAction, Shooter, Survival
Made withUnity, Blender
Tags3D, First-Person, Low-poly, Singleplayer, Zombies
Average sessionAbout a half-hour
LanguagesEnglish
InputsKeyboard, Mouse
LinksYouTube

Download

Download
Dead From Beyond 1.31 64bit.rar 234 MB
Download
Dead From Beyond 1.31 32bit.rar 231 MB
Download
Dead From Beyond 1.31 MacOS.rar 244 MB

Install instructions

  • Download .rar file
  • Put it  on your desktop 
  • Right click > Extract Here
  • Go into "Dead From Beyond" folder
  • Double click on "Dead From Beyond".exe

Development log

Comments

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Viewing most recent comments 1 to 40 of 57 · Next page · Last page

Really like the game. Im playing on a mac and it works well. The two things that bug me is health packs are rare and are hard to see when  they do drop. Im hard of vision and this makes it difficult. Could you possibley add an outline or some way to see health packs more., could you also buff there drop frequency. The other issue is the lighting in dark places is really dark. Overall a really cool game, i only have nit-picks.

i literally created an account on itch to ask a favor...

you should add multiplayer this game has serious potential and i really enjoy it a lot more than any other zombie games (besides BO3) i have friends that i hooked on this game but the main thing we talk about when we play this game is that you should totally add a multiplayer feature i feel like this will bring people to this game and maybe one day you could put it on steam lolz  this is just a suggestion your game is really fun! but you should really look into it. thank you!

Pausing game with shotgun minigun causes it to float off screen. Unpause and everything is back to normal, but just thought I would mention

Insta kill doesn't work with melee. Please fix. I can't insta shovel kill.

(1 edit) (+1)

There is no insta kill in the game

Very good game. Really captures the essence of CD Zombies (The good version)

Beautifull game not hard not easy exactly as I desire 

BTW:I admire the Call of Duty Inspirations

Fun Fun Fun Fun Fun Fun Fun FUn <3

CAN YOU BUT IN THE TEST MAP  / SO CALL IT SANDBOX MODE SO WE CAN TEST FINGS

(1 edit)

I named this game :)

(1 edit)

I love first person animations

An StG-44 would be pretty cool

does the game still get updates?

no

Can you not go past level 20? unless my games bugged im disappointed i cant keep filling the skill tree. otherwise really enjoying it

lvl 20 is max. 

Honestly this type of skill system was a bit of a mistake, could've figures out a nicer system.

Can’t download it. Says unreadable format.

i have same problome

how do you progress after you put the battery in the machine? got past it awhile ago but forgot what you need to do to open it

You are talking about the easter egg?
you need to destroy the radio and then push the button

Man thanks for the continuing updates. What you've made is amazing and tickles a certain itch that nothing outside of the old COD games really hits. I appreciate your efforts, it's very impressive :)

pls add mg42

Love this game, I always want to give creators ideas for games, I don't mind giving you idea

游戏体验很棒,但希望能和朋友联机

(+2)

Man, i love it.
The maps, the sound, everything, you gain a Fanboy mate

It will be awesome play this with friends, but I think it would be very difficult to make

Good luck friend, 10/10

(+4)

This game is steam worthy, make it multiplayer

How does the rage inducer speed up the game? I can't figure it out for the life of me :)

Reduces round delay, removes zombie spawn delay, increases zombie speed.

The Linux version presented an issue where the bullets were fired offset, for example, i had to aim sideways to hit the zombies lol, i tried to play on window mode, didn't fixed it. The Windows version worked just fine under Proton here, tho i lost a bit of performance i still could play it, awesome game!!

I like this game

is there a way you could add a "no textures" option? my laptop does not like running this game sadly

Textures are the least of your worries.

The decal system I use has huge overhead, and that causes performance issues. Unfortunately I have no replacement for it.

setting to turn decals off?

(+1)

This game has crazy potential.

the macos version doesn't appear to have shadows/light sources. it makes navigating through both level a real pain. also, the menu and all ui elements have black non-transparent background. other than that, awsome gaem

Damn, I wish there was no difference with macOS version and windows, cuz I can't really test the macOS version.
At least the game launches I guess.

(+1)

for real, it's a new year miracle, haha. it's still great man, you're very talented. the only thing that's really bugging is that if you don't pick up the upgraded weapon, run away because of the horde, and then come back, it disappears. :\ just something for possible future updates. *wink-wink*

(1 edit)

running feels a tad stiff and weird, have you considered adding a slight viewbob? also maybe the option to choose between non-regen and regen health would be awesome, another thing that would be neato but not required would be if the crosshair could be changed and colored, either way this is an amazing project! if it ever reaches mod support and becomes more popular im sure this could be an amazing zombies replica! 

*edit

also, forgot to mention the lack of sprint toggle! keep on the good work!

(+1)

When you say viewbob you mean camera bobbing right? Cuz if so, I sort of dislike camera bobbing and I know other people dislike it too, some say they get sick from it.
Having a toggle between regen health and non regen health would break the game a bit, since it's made with no regen in mind. Regen is a mechanic that I really dislike, it somewhat works for zombies but I still decided I didn't want it.
Any accessibility options are obviously still missing, as well as control remapping.
Having mod support for the game would be incredible, but the easiest way for anyone to mod would be downloading Unity, which would put off a lot of people. Making modding built in to the game would be rather difficult.
Thanks for sharing your opinion.

(+1)

Hey mate, I saw your new video and it looks exciting! I love card collecting in games, it triggers something primal from my childhood. Have you thought about modelling the art of your cards off of tarot cards? Might be a fun way to add some mystique and creepiness.

I think some of the more interesting perks from Zombies have been the ones that fundamentally change a basic mechanic, like how PHD Flopper changed your dolphin dive into a weapon, or how Widows Wine gave a new use to your grenades. Perks that have multiple benefits are always fun too, they feel like you get more for your buck. Here are some ideas:

-Slow down time for a second when you get hit, with a cooldown.

-Melee attack does more damage, hits all zombies in front of you and pushes them back (kinda like a shove from L4D). The more zombies it hits, the less damage it deals, so your melee is now strong on single targets but has a utility against multiple targets.

-Landing a headshot on a zombie will increase the damage of the next headshot on that zombie (a stacking debuff). Landing a headshot on a zombie will momentarily reduce their movement speed. Zombies killed with a headshot will cause their head to explode and slightly damage nearby zombies.

-The player regenerates 1/4 of their weapon's ammo at the start of every round. Missed shots have a chance to be refunded. Reloading an empty weapon is faster. Weapons slowly reload while holstered. Picking up a health pack/grenade while the player holding maximum health/grenades will grant the player ammo instead.

-Using a health pack grants the player a shield that can withstand 1 zombie hit and lasts until the healing animation finishes. Grants the player an extra slot for health packs.  Collecting a health pack while carrying max health packs will pay the player $500 instead. Maybe adds a funny or comedic healing animation to the potential animation roster.

-Grenades will split into three grenades upon being thrown. The player can carry more grenades. Grenades will stun zombies they don't kill. Reduces the damage to the player from grenades. The grenade animation is faster. Walking over a grenade while holding max grenades will pay the player $500 instead.

-A perk that increases the benefit of drops. Max ammos now grant a brief window of unlimited ammo. Quad damage grants more points per kill while active. Double points discounts the cost of the box and upgrading station while active. Full health will cause every zombie on the map to drop to half hp. Nuke will grant points for every zombie killed and delay the spawning of new zombies for a few seconds. Zombies will take more damage during time stop and move slower for a few seconds after it wears off. Allows drops to be rerolled once.

Your game is looking fantastic, I can't wait to see where you take it!

(+1)

Hey, I have indeed thought of making the cards art based on tarot cards, but with my drawing skill that is not very possible so I chose to make the cards based of playing cards instead.

You've listed quite a lot of cool perk ideas. Since I'm planning to not have a perk limit some of these seem pretty overpowered, but I think some could be added :)

zombies should make a sound when they're close to you so you can kill them before they hit you instead of trying to rely on hearing they're footsteps, other than that I really enjoyed it.

Yeah, I guess you really can't trust that they'll randomly make a sound before slapping you :D

when i open the game my monitor says that the resolution and Hz its highier than the suported (if you dont understand what i say is because i am a 11 years brazilian) and my monitor its a dell resolution 1024x768 60Hz optimum 1280x1024 60Hz

Some nvidia settings allow for higher resolution than a monitor can support.

My game shows resolutions and refresh rates based on the player's monitor actually, it's not like I manually type in the resolutions.

(1 edit)

but i dont have a video card. That is the problem!

Can you make the game for android? Please!

Probably no.

hey man, i downloaded the rar and it said "The Archive is in an unknown format or damaged" so i opened it with an online extractor and tried to run the zombies exe and it said "This app can't run on your  pc" any help with this?

Does your PC use windows or something else?

If your operating system is not windows I can't really help much.

you should make a setting so the details are off and that can make this game work on a patato

(1 edit)

What are your computer specs? 

(Even when "potato" preset is selected you can still lower texture resolution.)

(1 edit)

Hey Emis, Just make sure to ur game is all optimized and ur good.

Optimization for older hardware is what makes games actually good.

My friend was playing this on 30 fps with an intel graphics card and 8gb ram i think.

Honestly that doesn't sound to bad for such a graphics card :D
I probably should make the game run using Forward rendering, since for some reason I set it to deferred (forward - better performance when no/low amount of realtime lights).
Another thing that's still possible to optimize would be body counts (make an option to decrease it or increase it).

yes please make it i cant run it on my potato pc i have 4gb ram and intel uhd 600 graphics and it runs at 20 fps

Same man

How are you able to play any game at that point? just get yourself a better GPU maybe a 1660.

Honestly I think it would run on your device with at-least 50 fps if Emis added more settings to make it look more potato.

Heya mate, I was playing BO2 zombies the other day and I found about a neat way to maybe more reply value. In BO2, you don’t just pick a zombies map, but they let you add modifiers like starting on higher rounds, headshots only,  etc. It might be cool to add some challenge modifiers, like no power-up drops, one-hit game over,  no jumping, no sprinting, upgrading giving gun modifiers but no increase damage, etc. 

And if you can be bothered, some sort of leaderboard where players can see other people’s high rounds on different challenges to inspire them to give it a try. I know it’s just a free project for now, but I’d definitely pay money for a cool little zombies clone that gives me competitive entertainment like that.

(1 edit) (+1)

Hey, your suggestion sounds really cool, but at this point the list of things to add is becoming very daunting.

Massive sneak peak here:

I am already planning on making a new map that would have a full Easter Egg - Main Quest! So thinking of a cool story and than bringing it into gameplay is already a massive task. So having a lot of additional things I want to add: like more weapons, a new mini boss enemy, perks, etc. Makes the list massive.

If the game will have a lot of potential after the next big update, I might consider making it a steam release (not a free game anymore, but the free version would become a demo, lol). With this possibility I would definitely add leaderboards, statistics, camos, modifiers, more features like that and most importantly more maps.

Having some custom made challenges would be also awesome: in the menu there would be a button - Challenges, you click on that you see something like "Iron man" challenge, where you can't upgrade weapons and you can't have perks (when I'll add them), and there's a leaderboard next to it showing how high of a round people have reached.

But for now I don't want to increase the very daunting list beyond the point that it's at already. I just beat Elden Ring and I have a gap year, so I'll start grinding some game development now.

I appreciate every suggestion and I especially appreciate that someone actually plays my game!

Cheers!

Deleted 1 year ago

does the game automatically update? or do i have to manually redownload the game 

You'll have to redownload it manually.

Found a crash- when firing either shotgun pointblank into a zombie, the game freezes and I have to restart my computer. Happened to me a few times now. I think you may need other zombies behind the targeted one to cause it. If it doesn’t freeze, then the frames will plummet for a second before resuming. On all my crashes, it froze on a frame that showed the blood spray particle effect taking up the whole screen. Maybe all those pellets trying to make a blood particle simultaneously, taking up the entire screen, is a bit too much for the program to handle? Not sure.

Also there’s some sweet spots you can jump to that the zombies can’t reach, notably the fallen shelf upstairs, two different sets of debris in the starting room, and the two shelves in the mystery box room that you can crouch-jump on-top of. My favourite spot is on-top of the left hand wall of the mystery box stairs. There's a concrete bulge in the wall that that gets cut off by the hole in the second floor wall. If you jump to the top of the bulge from the second floor, leaping over the stairs, you can land on the bulge and camp there as long as you hold down the w key. By jumping backwards, you can just hold the s key and face the zombies to shoot them.

The crashing is most likely like you said too many particles. Having >10 instances of blood literally in the camera is not good, so a weaker PC could crash because of that, so I guess I'll tweak how shotgun impact effects work.
For the jump spots, I am not sure how to treat them: like bugs or like features :D. But I'll probably not change the jump spots, I'd rather focus on making a new map than playtesting to death the first one.

can you make a setting that really lowers grachics becuase i am on patato setting and my computer is lagging like crazy 

You should also set ambient occlusion to none and anti aliasing to none, if that doesn't help, the last option would be to lower the resolution. And if that doesn't help I don't think your computer will be able to run the game, sorry.

(1 edit) (+1)

the best strat for this game is to get the trench gun, upgrade it all the way, get the raygun, upgrade it all the way and  MAINLY USE THE TRENCH GUN then go to the starting room and train to your hearts content

Cool strat! I personally train in the second floor.

Viewing most recent comments 1 to 40 of 57 · Next page · Last page